The launch of Cyberpunk2077 was a meteor? It’s incredible that we don’t hear more about the common causes of the game’s problems.
Friday 22 January 2021
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Cyberpunk2077’s story is bizarre. It has both been a financial disaster and a great success. The most surprising thing about Cyberpunk 2077 is the fact that it’s not more popular.
There were many large games that did not live upto the hype. Numerous developers had to resort to death march crunch when trying to make a game look perfect months before release. We have had completely unplayable games before launch .
Cyberpunk 2077 doesn’t seem to have ever been seen before. I cannot recall any major platform holders ever banning AAA titles from their storefront due to the game’s proneness to bugs and crashes. The developer may have offered to refund the customers full amount for the $250 collector’s version of the game. After that, let the customer keep it. It’s not possible to recall a company being sued by multiple investors because it sold 13,000,000 copies the very first month.
The fact that this doesn’t happen more frequently is an amazing miracle. There are many other factors, including absurd hype and poor management of large teams. Crunch. A growing AAA fidelity bar. Targeting legacy platforms as well. These things seem as much a part of video games as power-ups.
QUOTE Adam Badowski CD Projekt Red head of studio took exception at a Bloomberg article saying that Cyberpunk 2077 E3 demos were “almost entirely false.” Badowski made a statement regarding three items Bloomberg reported. Badowski didn’t comment on reports about excess crunch and managers ignoring engineers concerns about whether the game would run on Xbox One or PS4.
“Every change or improvement had to be tested. As it turned out our testing didn’t show a large part of the problems you encountered while playing the game. The final release was closer and more improvements were seen each day. We believed the game would reach its final day without any updates. Marcin, co-founder CD Projekt, apologized to Cyberpunk2077 on Xbox One, and PS4 before the Bloomberg article was published.
“Surprisingly great, I would think, for such an enormous world. CD Projekt Joint-CEO Adam Kacinski described Cyberpunk 2077’s performances on the basic Xbox One or PS4 consoles to investors late November, just weeks after the launch.
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